/*
 *   This File is Part of CuteOgre Game Engine
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *	Copyright 2010 Alexandre Pires ( c.alexandre.pires@gmail.com )
 *  Created on: 2010/08/22
 */

#ifndef IDLESTATE_H_
#define IDLESTATE_H_

#include "AbstractGameState.h"
#include "GameEngine.h"

#include <QObject>

class IdleState: public QObject, public AbstractGameState {
Q_OBJECT
	friend class StateManager;
public:
	~IdleState() {
	}

protected:

	IdleState(QObject* rParent) :
		QObject(rParent) {
	}

	void update() {
	}

	void injectMouseMoved(int rX, int rY, int rZ) {
		(void) rX;
		(void) rY;
		(void) rZ;
	}

	void cleanup() {
		mPaused = false;
	}

	void resume() {
		mPaused = true;
	}

	void pause() {
		mPaused = true;
	}

	void injectKeyReleased(int rKey) {
		(void) rKey;
	}

	void injectMouseReleased(int rX, int rY, int rMouseButton) {
		(void) rX;
		(void) rY;
		(void) rMouseButton;
	}

	void init(const QString & rScript) {
		(void) rScript;
	}

	void injectMousePressed(int rX, int rY, int rMouseButton) {
		(void) rX;
		(void) rY;
		(void) rMouseButton;
	}

	void injectKeyPressed(int rKey, unsigned int rText) {
		(void) rText;
		switch (rKey) {
		case InputManager::Escape:
			GameEngine::getSingletonPtr()->finish();
			break;
		default:
			break;
		}
	}
};

#endif /* IDLESTATE_H_ */
